System Architecture
Custom 3D canvas pipeline built with procedural shaders, dynamic orbital camera controllers, and stepping algorithm engines.
Key Architecture Components
- Algorithm Engine: Dual implementation of Warnsdorff's minimum degree heuristic and recursive backtracking.
- Trajectory Leap Physics: Parabolic quadratic Bézier curves generating realistic chess knight leaping arcs.
- Lighting & Shader Pipeline: Real-time specular board reflections and glowing step trail particles.
- Interactive Control GUI: Speed controllers, board size selectors, and algorithm race mode toggles.
Data Pipeline Flow
User Algorithm Selection → Heuristic Stepper → Coordinate Path Queue → Parabolic Physics Solver → 3D WebGL Render Loop